Generating Interactive Computer Graphics
Words: 1510 Pages: 5 4764Nvidia, a major GPU creator, recently discovered a way on how to generate 3D graphics without a traditional 3D polygon engine. Instead of using 3D models and textures they are able to generate three-dimensional virtual worlds by feeding video into a Generative Adversarial Network. The trained network is then fed segmentation maps of real videos, where the network then generates the features of the image based on the segmentation map. This technology is what Nvidia calls video-to-video synthesis. Nvidia has […]