Video Games and their Complex Impact on Children’s Behavior
Gaming's influence bleeds through screen boundaries into reality. This paper seeks to explore the multifaceted effects of video games on children, with a focus on the contentious issue of violent gaming content and its association with real-world aggression. Amidst rising concerns about gun violence and school shootings, violent video games have been cited as a possible contributing factor, necessitating a thorough examination of the evidence on both sides of the debate. This essay will present arguments for and against the notion that violent video games incite aggression in children, followed by a discussion of the potential positive and negative impacts of video gaming in general.
Ultimately, this paper aims to provide a nuanced understanding of this complex issue.
Violent Video Games and Aggression: The Case for Causation
Proponents of the view that violent video games lead to aggressive behavior in children argue that these games can increase aggressive thoughts, feelings, and behaviors. A study conducted by Douglas A. Gentile and Craig A. Anderson suggests that exposure to violent video games is linked to heightened aggression in certain populations, particularly children who are still in developmental stages. Their research indicates that, on average, children play video games for nine hours per week, with boys playing more than girls. While many video games are designed to be educational and entertaining, a significant proportion contains violent content, with 89 percent of games featuring some form of violence. This prevalence raises concerns about the potential impact on young players, who may be more susceptible to the influence of such content.
There are several reasons why video games may have a greater impact on behavior than other forms of media, such as television or movies. The interactive nature of video games requires players to actively participate in violent acts, potentially increasing the learning and retention of aggressive behaviors. Additionally, players often identify with the characters they control, which can lead to imitation of the character's actions and thought processes. Violent video games often offer rewards for completing aggressive tasks, further reinforcing these behaviors. While the research linking violent video games to real-world aggression is not yet comprehensive, the existing evidence suggests a need for caution when considering the purchase of violent games for children.
The Counterargument: The Benefits and Limitations of Video Game Influence
On the other hand, there is a compelling argument that video games, including those with violent content, do not inherently promote violence or aggression. Psychiatrist Cheryl K. Olson argues that there is insufficient evidence to support claims that video games cause real-world violence. In fact, for most players, video games do not have a significant negative impact. Olson emphasizes the importance of identifying "at-risk populations" rather than demonizing video games as a whole. Moreover, video games can have pro-social benefits, offering a platform for social interaction and collaboration. Children often bond over shared gaming experiences, discussing trends and strategies in games like Fortnite, which can foster social connections, especially for those with learning disabilities.
Research by Sarah M. Coyne and her colleagues has shown that some video games can promote helping behaviors and empathy. Although violent video games may reduce prosocial behavior in the short term, this effect is typically temporary, lasting only a few years. The primary argument against video games causing violence rests on the lack of robust evidence and potential bias in existing studies. While the research supporting the non-violent impact of video games is less extensive, it highlights important considerations regarding the societal and developmental benefits of gaming.
Evaluating the Arguments: Strengths and Weaknesses
Both sides of the debate present compelling points, but each also has its limitations. The argument that video games cause violence is bolstered by empirical studies and the undeniable reality that many video games feature repetitive and realistic violent content. However, the sample sizes in these studies are often too small to provide conclusive evidence, and there is a risk of bias in measuring aggressive behavior. Moreover, these studies may not adequately differentiate between levels of violence in various games, potentially skewing results.
Conversely, the argument against video games causing aggression is weakened by the scarcity of concrete evidence and a reliance on theoretical perspectives. While the social benefits of gaming are well-documented, the potential for violent games to promote antisocial behavior remains a concern. The lack of rigorous research supporting this side of the debate limits its persuasive power.
Personal Reflections and Conclusion
Drawing from personal experience, I have observed changes in my behavior after extended periods of playing violent video games. As a former avid player of Call of Duty, I noticed increased irritability and aggression, which seemed to correlate with my gaming habits. These experiences, alongside the existing body of research, lead me to support the argument that violent video games can contribute to aggressive tendencies, particularly in children with learning disorders.
In conclusion, while video games are undoubtedly a significant aspect of modern culture, their impact on children's behavior is complex and multifaceted. The evidence suggests that violent video games may contribute to aggression, but this effect is not universal and requires further investigation. As video games continue to evolve and grow in popularity, it is crucial to conduct more comprehensive research to fully understand their effects on young minds. Balancing the undeniable entertainment and educational benefits of gaming with potential risks is essential for fostering a healthy gaming environment for children.
Video Games and Their Complex Impact on Children’s Behavior. (2020, May 15). Retrieved from https://papersowl.com/examples/the-impact-of-the-video-games-on-children/