The Transformative Power of AR/VR in the Music Industry
Augmented Reality (AR) and Virtual Reality (VR) technologies, although still in their formative stages, have already made significant inroads across a multitude of industries.
Contents
Introduction
These range from healthcare and retail to military defense, journalism, media, and architecture. Among these, the entertainment industry, and more specifically the music sector, stands out as a particularly fertile ground for AR/VR innovation. Each year, hardware developers bring us closer to a future where AR/VR becomes a staple in everyday households. Advances in gaming technology, which some might consider minor, are actually pivotal in making AR/VR more accessible and accepted in daily life.
Music Industry Embracing AR/VR
The music industry is eagerly embracing AR/VR technologies, leveraging humanity’s enduring love for concerts and music festivals. Visionaries within the music sector foresee a future where fans can enjoy an immersive concert experience from the comfort of their homes, feeling as if they are physically present with the artists. As Nicola Smith notes, “The obvious thing is to use this technology to open up live concerts to a wider audience and give them a better experience than just watching video on a flat screen.” Imagine a world where shared VR concerts and festivals connect friends and strangers across the globe. Although we are not entirely there yet, artists are experimenting with smaller-scale projects, such as VR music videos.
Start-up companies are approaching major corporations like Warner Brothers and Sony with innovative ideas on integrating music into their AR and VR products. Artists like Taylor Swift and Will.i.am have already released 360-degree music videos, with many others planning similar projects. A notable example is Queen's collaboration with Google Play and Enosis VR in 2016, resulting in a 360-degree VR music video for “Bohemian Rhapsody.” This project immerses viewers in an 80s pop-art style video with Freddie Mercury, depicted in cartoon form, serenading them. This initiative not only redefined the music video experience but also demonstrated the vast potential of AR/VR in creating unique artistic expressions.
Marketing and Fan Engagement
AR/VR technologies offer innovative marketing opportunities for music marketers and independent artists, enabling deeper connections with fans. These technologies offer new ways to engage audiences without the logistical and financial challenges of touring. As H.B. Duran states, “The music industry is embracing augmented reality that invites consumers to experience music not just through sound, but sight as well. AR experiences create opportunities for brands and artists to engage their fans in new and authentic ways.” A case in point is Sony Music Entertainment's collaboration with Michael Jackson’s estate for the AR promotion of the “Scream” album in 2017. This campaign included posters that, when scanned with the Shazam app, came alive through AR, significantly boosting album sales.
Snapchat also plays a crucial role in AR marketing, with over 186 million daily active users worldwide. In 2017, Ed Sheeran used Snapchat’s lens feature to promote his new album, allowing users to sample a song while donning virtual sunglasses. This campaign went viral, propelling his single “Thinking Out Loud” to the top of the charts. The social and immersive nature of VR offers unparalleled engagement potential for fans, creating unique marketing avenues for artists.
Innovative Storytelling and Education
Will.i.am, a proponent of VR, has been involved in developing an app that tells stories in a comic-book style, partnering with Marvel. This app, available in a VR version, exemplifies how VR can revolutionize storytelling. In an interview with NME, Will.i.am expressed his belief that VR is the future of storytelling, much like how movies transformed storytelling in the early 20th century. People crave deeper narratives and immersive experiences, which VR is uniquely positioned to deliver.
Beyond marketing and entertainment, AR/VR technologies are transforming music education. A study conducted at The University of Auckland in 2013 demonstrated how AR can enhance the learning experience for beginner piano students. By incorporating AR goggles and computer-connected keyboards, the program used visual cues to guide students through music lessons. This interactive approach proved highly effective, showcasing the potential of AR/VR to revolutionize educational practices.
Conclusion
As an entrepreneurship student and music producer, it is evident that AR/VR technology is not just a passing trend but a transformative force that could redefine how artists and fans interact. These technologies are already shaping various industries and will continue to expand. For creators who wish to remain relevant, embracing AR/VR is crucial. As AR/VR becomes more prevalent, it will not only enhance how music is marketed and consumed but will also usher in a new era of immersive experiences. The future is bright for AR/VR in the music industry, and those who adapt will be at the forefront of this exciting evolution.
The Transformative Power of AR/VR in the Music Industry. (2019, Aug 29). Retrieved from https://papersowl.com/examples/augmented-reality-virtual-reality-and-the-music-industry/