Video Games aren’t a Bad Influence: Communication And Problem-solving Skills

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Video Games aren’t a Bad Influence: Communication And Problem-solving Skills essay

It is often argued that the effects of gaming can be either good or bad, but in fact, it is not as bad as it seems but the common debate is that those who play video games will be prone to aggression to their behavior, addictiveness, and health issues. It definitely leaves a bad taste to the Video Games but there so much more in the gaming community that can prove wrong to this statement, but it all depends to the person playing and how they cope to their habitats to prevent such side effects as before mentioned. Despite that gaming is beneficial because it helps develop communication skills to cooperate with others, grants the ability to practice multitasking, and helps the mind in problem-solving skills.

Communication is an absolute key in gaming, it requires teamwork to achieve goals of the current objective in the game. Collaborating together not only gives the team success but it helps build confidence from players to enhance more of their social skills. Everyone has a say in the match or the group they are involved in, it helps players to have fast decision-making skills, it helps those who stray from communicating to speak up so their voice can be heard, and included in the game. Being able to talk among another helps create tactics to denominate the current objective provided. ‘Online games are based on the possibilities of computer networks.

This shows in the scope of modes of communication that typical multiplayer games offer. A single game can support communication-based on text, image, and sound. In addition, a game may provide tools for interaction between two people, as well as enable communication between whole groups and communities ‘ (‘How Does Online Gaming Affect Social Interactions’). From this passage, some games have already built in communication tools for players to make it easier for everyone to be on the same page when playing a match and some other utensils for players are mics, team chats the game provides, or messaging gaming apps. All are beneficial to drive the team to success regardless if failure is experienced, it helps the players to grow in communication and demonstrate all kinds of social skills to have fun in a game.

Multitasking is the main base when gaming, to have the ability to multitask not only shows the player can do many actions at once but provides that the player has the concentration to control the many tasks given and to carry out the objective. ‘Fast-paced video games also appear to train the brain into gathering information and reacting much more quickly. Not only did the gamers have faster response times with less information, but they also made better decisions than non-gamers. A separate study showed that moderate video game use can even boost brain volume. Aside from increases in multitasking and reflexes, new research shows that playing video games can benefit mood and encourage relaxation through socialization when done in a moderate amount'(Andrew).

Every Game provides a different multitasking simulation to keep the player occupied during their play, for an example, single shooter games require a lot of concentration and are at a fast pace that forces the brain to be attentive to capture every detail during the game. According to an article ‘As the authors note in the study, ‘Playing such games thus increases the ability to spatially distribute visual attention and to resolve visual details. As a result, when task-relevant information appears on the periphery, it is more likely to capture attention and receive the required processing.’In other words, since first-person shooters require players to notice and act quickly at new events that may pop up anywhere on the screen, it’s basically training them to be better multitaskers'(Knapp). To be trained to multitask by a game not only benefits the player but they can use this ability to apply to the real world workforce and since video games are so constant to requiring our attention to be doing many things at once it could be easily applied during a job when a supervisor assigns multiple tasks to be completed to the best expectations.

Problem-solving is the biggest factor in a game, every layer of a game is built upon problems requiring solutions ,Single player games are not considered to have a conflict built in their story but they do have problems provided when playing because let’s say for an example, during an online match when the player is killed the person wants to know who did it and how to encounter them to be victorious when they meet them again when they spawn back . To come up with techniques to encounter conflict to find a solution is not only beneficial but is useful in the real world. ‘ Video games are also beneficial to problem-solving because they allow you to try different things without it costing you anything. If you play a puzzle game, you can continue checking out different experiments.

The trial and error approach in games is useful in real life because of confidence. Sometimes we might avoid problems just because we think we don’t know how to solve it. But video games teach us that the solutions and approaches are not always obvious and that there’s no harm in trying a few things. Figuring out the way out of the secret room, for instance, will give you a sense of accomplishment and boost your confidence in trusting your skills'(Agents at Geek). Video games grant the ability give you chances to try again when you don’t succeed, to keep on going to come up with solutions to complete the task given is the best way to open the creativity of the players’ mind.

Unlike the Video games, the real world is based solely on your decisions when you go through life, there are no second chances like games can grant you, knowing how to practice how to solve problems not only makes you prepared person in the workforce but it boosts the confidence in a person to make the right choices and helps expand the mind.’As a game developer and gaming researcher Jane McGonigal noted in her World Innovation Forum and TED Talk about gamers’ untapped abilities, gamers are out-of-the-box problem solvers. Why? Because, as she puts it, players spend about 80 percent of their time failing while playing video games. Curiously, whereas constant failure would make one quit their task in other aspects of life, gamers are pleased with their failures. The more they fail, the harder they try to correct their failures and succeed at the task at hand'(‘Game Changer: Video Games and Real-World Problem Solving, Part One’).

Failure is the greatest teacher to have to improve oneself even though it’s frustrating but it helps push oneself to go beyond their capabilities, the mentality of failure not only brings fear but limits the potential of a person. To play a simple game to test an individual’s ability not only means just sitting there doing nothing but gives the person a chance to explore the different possibilities when playing a game that can either impact the person’s life or just another tool for entertainment.

Even Though it is often said that people who are constantly playing are just doing nothing productive but just wasting hours of their day should know that gaming is not just a waste, it grants a way to escape to a different reality, it helps to relieve stress built up in a person,and makes time more enjoyable by sitting down to relax while having fun. Video games aren’t entirely useless when they provide skills in Communication, Multitasking, and problem-solving. The debate will still continue on how games can affect a person behavior by giving them aggression, addictiveness, and lack health but it entirely depends on the person. The Individual is entirely responsible for how they maintain their habits when they are occupied with something such as a game. Technology will constantly pursue to advance and it depends on our behavior on how to maintain to be diligent and use it wisely.

Works Cited

Andrew, Elise. ‘Can Video Games Create A Sharper Mind?’ IFLScience, IFLScience, 20 Mar. 2018, www.iflscience.com/technology/can-video-games-create-sharper-mind/
Knapp, Alex. ‘Trouble Multitasking? Try Playing First Person Shooters.’ Forbes, Forbes Magazine, 9 Mar. 2013, www.forbes.com/sites/alexknapp/2013/03/09/trouble-multitasking-try-playing-first-person-shooters/#45db51441428
‘How Does Online Gaming Affect Social Interactions?’ ScienceDaily, ScienceDaily, 20 Sept. 2007, www.sciencedaily.com/releases/2007/09/070915110957.htm.
The University of Jyvaeskylae. ‘How Does Online Gaming Affect Social Interactions?.’ ScienceDaily. ScienceDaily, 20 September 2007. www.sciencedaily.com/releases/2007/09/070915110957.htm
Agents of Geek, et al. ‘How Video Games Can Help to Improve Problem Solving and Creativity.’ Agents of Geek, 15 Nov. 2018, www.agentsofgeek.com/2017/07/how-video-games-can-help-to-improve-problem-solving-and-creativity/
‘Game Changer: Video Games and Real-World Problem Solving, Part One.’ Game Changer: Video Games and Real-World Problem Solving, Part Two | Information Technology | University of Arizona, [2019?]
https://it.arizona.edu/blog/game-changer-video-games-and-real-world-problem-solving-part-one

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Video Games Aren't A Bad Influence: Communication And Problem-solving Skills. (2022, Aug 18). Retrieved from https://papersowl.com/examples/video-games-arent-a-bad-influence-communication-and-problem-solving-skills/