Reassessing the Impact of Violent Video Games on Society
How it works
The contemporary world seems increasingly plagued by violence and aggression, with concerning trends emerging, particularly in schools.
Contents
Introduction
Since 2013, there have been over 300 school shootings, and by 2018, at least ten such incidents had occurred. These alarming statistics have led parents, educators, and policymakers to search for explanations, often pointing fingers at violent video games as scapegoats. Popular franchises like "Call of Duty," "Halo," "Grand Theft Auto," and "Destiny" are frequently cited in debates. However, while violent video games may correlate with aggression, a deeper examination reveals that they are not the root cause of school shootings or other violent crimes.
Complex Causes of Violence
It is crucial to look beyond video games when analyzing the causes of violence in society. Underlying issues such as social exclusion, bullying, and mental health problems play significant roles. For example, feeling excluded or bullied might lead an individual to believe that violence is a justified retaliation. Similarly, depression and other mental health issues can foster feelings of isolation or worthlessness, potentially driving someone to commit violent acts. These complex and multifaceted causes underscore the importance of addressing societal and psychological factors rather than solely blaming video games for the ills of society.
Research on Video Games and Priming
Research conducted by scholars such as David Zendle, Daniel Kudenko, and Paul Cairns challenges the notion that video games prime individuals for real-life violence. Priming theory suggests that exposure to violent concepts in games makes these concepts easier to enact in reality. However, the study "No Priming in Video Games" presents evidence to the contrary. The researchers conducted two experiments, one of which demonstrated that video games could lead to negative priming, potentially decreasing violent tendencies. The second experiment further validated that no priming occurred, regardless of the duration of playtime, debunking the myth that video games inherently incite violence.
Realism in Video Games
Another common argument is that the realism of modern video games enhances their impact on aggression. The research paper "Behavioural Realism and the Activation of Aggressive Concepts in Violent Video Games" by Zendle and colleagues refutes this claim. Their experiments investigated whether realistic features like ragdoll physics or intelligent NPCs would trigger aggressive behaviors. Contrary to expectations, the results showed no significant increase in aggression due to these realistic elements, challenging the perception that realism in games leads to real-world violence.
Broader Societal Issues
Blaming video games for societal violence often overlooks broader and more impactful factors such as child abuse, substance abuse, and exposure to domestic violence. David Bond, in his analysis, emphasizes the Catalyst Model, which suggests that individuals predisposed to violence due to biopsychosocial factors may be drawn to violent games. However, this model also acknowledges that those with preexisting risk factors can be pushed over the edge by various environmental stresses, not just video games. Other studies have failed to find a consistent causal link between game violence and real-world aggression, further highlighting the importance of considering genetic and environmental influences.
The Role of Environment and Genetics
Christopher J. Ferguson's research supports the view that the relationship between violent video games and violent behavior is correlational rather than causal. He argues that environmental factors like financial stress, family conflict, and genetic predispositions play a more significant role in fostering violence. The environment may act as a catalyst for those already prone to violence, but video games themselves do not create violent tendencies. Instead, they may appeal to individuals with a natural inclination towards aggression, emphasizing the need for a nuanced understanding of how environment and genetics intersect with behavior.
Alternative Perspectives on Video Games
Despite concerns, video games can have positive applications, particularly in therapeutic and training contexts. Jonathan L. Freedman notes that while people often seek explanations for horrific events like shootings, video games are not the sole cause. Thomas A. Kooijmans highlights the potential benefits of video games in improving skills like hand-eye coordination and assisting military training. For veterans, these games may offer therapeutic benefits, helping them overcome PTSD and reintegrate into society. Thus, while violent video games are not without controversy, they can also serve valuable purposes beyond mere entertainment.
Conclusion
In conclusion, video games should not be the primary scapegoat for societal violence. While they may correlate with aggressive tendencies, they do not cause them. Instead, factors like mental illness, environmental stress, and social dynamics play a more significant role. Society must look beyond video games and address these underlying issues to truly understand and mitigate violence. Rather than focusing solely on violent media, we should consider a holistic approach, encompassing all aspects of an individual's life and environment to foster a safer and more understanding society.
Reassessing the Impact of Violent Video Games on Society. (2019, Jan 22). Retrieved from https://papersowl.com/examples/research-on-video-games-and-violence/